package MineGod;

public class CollisionGroup {

	
	public BlockMask topLeft;
	public BlockMask topRight;
	public BlockMask bottomLeft;
	public BlockMask bottomRight;
	public BlockMask[] orderedArray;
	
	
	public CollisionGroup(){
		
	}
	
	
	public CollisionGroup(BlockMask tl, BlockMask tr, BlockMask bl, BlockMask br){
		topLeft = tl;
		topRight = tr;
		bottomLeft = bl;
		bottomRight = br;
		orderedArray = new BlockMask[] {topLeft, topRight, bottomLeft, bottomRight};
	}
	
	public CollisionGroup(BlockMask tl, BlockMask bl){
		topLeft = tl;
		bottomLeft = bl;
		orderedArray = new BlockMask[] {topLeft, bottomLeft};
	}
	
	
	
	
	
}
